top of page

Fixing broken VFX after patch 13.1

This tutorial shows you how you can fix broken VFX from patch 13.1. Original tutorial by Bearded Shepherd.


Starting with patch 13.1 a lot of VFX have been broken due to Riot changing .bin files.


REQUIRED TOOLS


 

My Ashe before fixing the mod:

ADDTEXTUREMULTPOINTER.EXE

  1. Place both programs into 1 folder (In my case “Bin fixing 13.1”)


Create a new folder inside that folder called “ritobin”

3. Drag and drop “ritobin.cli” and the “hashes” folder inside the “ritobin” folder.

4. Drag-and-drop your “.wad.client” folder (In my case “Ashe.wad.client”) onto “AddTextureMultPointer.exe”.

5. You will get a short command windows popup that shows you that something is happening.

. After that, test your skin in-game.


ADDSCALEBIRTHPOINTER.EXE

If your VFX have issues with sizing, aka some are way too big or else, you can use “AddScaleBirthPointer.exe” to fix that.

Simply repeat step 4 to 6 from above.

MANUAL FIXING

If your mod is still having issues, you might have to manually fix some values. For that, simply check back with a newly extracted .bin file from Obsidian.

Riot also changed some “flags: u8” to “flags: u16“, so you may need to find and replace those.


 

After:


237 views

HOW TO INSTALL CUSTOM SKINS

USING CSLoL-MANAGER

bottom of page